Very early in the project I created a prototype of how a frog platformer may control. I used Unity's visual scripting plugin for the first time. It allowed me to create the prototype extremely quickly, in only a hour or so.
Level Design
I was the level designer for this project. Above is an example of sketches to a blockout.
Video Playthrough
Water Shader
This was my first experiments with Unity shader graph. Adding polish to games is something I really enjoy doing, as I feel improving gamefeel improves the UX as a whole.